Class Rendering
Owns the shared GPU buffers and texture uploads used by sprite batches.
public sealed class Rendering : IRendering, IDisposable
- Inheritance
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Rendering
- Implements
- Inherited Members
Constructors
Rendering(Game)
Owns the shared GPU buffers and texture uploads used by sprite batches.
public Rendering(Game game)
Parameters
gameGame
Properties
Statistics
public RenderStatistics Statistics { get; }
Property Value
Methods
BeginFrame()
public void BeginFrame()
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public void Dispose()
EndFrame()
public void EndFrame()
Initialize()
public void Initialize()