Namespace Axolotl2D.Rendering
Classes
- Camera2D
A top-left-screen-space 2D camera for panning and zooming a world.
- Coordinates
Explicit coordinate conversions used by input, UI, and world rendering.
- PrimitiveBatch
Draws simple colored shapes through the active SpriteBatch.
- Rendering
Owns the shared GPU buffers and texture uploads used by sprite batches.
- Sprite
A reusable texture region with a normalized pivot.
- SpriteBatch
Queues sprites and submits them in texture batches at the end of a scene frame.
- TextRenderer
Shapes scalable font text and caches its transparent texture.
- Texture2D
An RGBA texture shared by every sprite that references it.
Structs
- RenderStatistics
Counts rendering work submitted during the previous completed frame.
- TextureRegion
A pixel rectangle inside a texture.
Interfaces
Enums
- CoordinateSpace
Identifies whether draw coordinates belong to the game world or the screen.