Class Sprite
A reusable texture region with a normalized pivot.
public sealed class Sprite
- Inheritance
-
Sprite
- Inherited Members
Constructors
Sprite(Texture2D, TextureRegion?)
public Sprite(Texture2D texture, TextureRegion? source = null)
Parameters
textureTexture2DsourceTextureRegion?
Properties
Origin
public Vector2 Origin { get; set; }
Property Value
Size
public Vector2 Size { get; }
Property Value
Source
public TextureRegion Source { get; }
Property Value
Texture
public Texture2D Texture { get; }