Struct SceneLayerOptions
Controls whether a pushed scene keeps lower scenes active and visible.
public readonly record struct SceneLayerOptions : IEquatable<SceneLayerOptions>
- Implements
- Inherited Members
Constructors
SceneLayerOptions(bool, bool)
Controls whether a pushed scene keeps lower scenes active and visible.
public SceneLayerOptions(bool UpdateBelow, bool DrawBelow)
Parameters
Properties
Additive
public static SceneLayerOptions Additive { get; }
Property Value
DrawBelow
public bool DrawBelow { get; init; }
Property Value
Opaque
public static SceneLayerOptions Opaque { get; }
Property Value
Overlay
public static SceneLayerOptions Overlay { get; }
Property Value
UpdateBelow
public bool UpdateBelow { get; init; }